

Released for iOS and Android systems as an always-online card-based mobile game, Social Ops lets the player collect and improve cards representing different characters from most entries in the franchise. But to find some solace and reminisce about the series rich history, I’ll be ranking and reviewing the best Metal Gear games from its lengthy history. Judging from the company’s recent actions, such as using the brand to market Pachinko gambling machines in Japan, the picture looks bleak. The future of the franchise is uncertain ever since Kojima left Konami. Its exploration of political and philosophical themes, use of storytelling techniques adapted from cinema, coupled with Kojima’s signature style and humor, have made Metal Gear one of the most relevant pieces of video-game culture. It pioneered and popularized stealth games in general, while also continuously pushing the industry’s technical and creative boundaries. Published and owned by Konami, the franchise and the team behind it have been at the forefront of game development since its inception. And until just recently, the series was his life’s work and a reflection of his growth as an artist. It was created over 30 years ago by now-celebrity game developer Hideo Kojima. Meanwhile, scope out these sumptuous new gameplay videos for Metal Gear Rising: Revengeance.The Metal Gear saga is one of the longest-running and most universally acclaimed franchises in the history of video games. Of course, this kind of contradicts with the whole mentality behind stealth kills, but Inaba explains that as well. It was because of this direction of the character we went with this game design.” As a character, we didn’t want him to move back on anything. “Even if he’s running towards enemies he is getting rid of bullets, even getting hit by them, but he is always moving forward. We always want him to meet attacks head on and move into a combo. We don’t want him hiding, dodging attacks, or rolling away. Inaba answered, “The core concept behind the character in Rising is that Raiden is always moving forward. The primary among those choices was the ability to parry, and why it was included since the central mechanism for managing enemy attacks in games like Devil May Cry and Bayonetta is to simply dodge. Siliconera recently sat down with Platinum Games producer Atsushi Inaba and creative producer at Kojima Productions Yuji Korekado to discuss various design choices for the upcoming Metal Gear Rising: Revengeance, releasing on February 19th 2013 for PS3 and Xbox 360.
